| Tutorial | ![]() |
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| Glass Ball - Image Composer | |||||||||||||||||||||||||||||
| This ball was made using the following steps: | ![]() |
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| Make a 92 pixel circle. Make several copies. | ![]() |
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| Fill one with desired color. This is Red 153, Green 74, Blue 0. |
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| Apply Square gradient fill to another circle. The bottom right should be set to black, the other 3 to white. |
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| Select these two circles and center. Apply Texture Transfer > Map Transparency. This may take a couple of tries. It always does for me! :-) Make two copies. |
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| Offset one transparent circle over the yellow circle. The top one is offset 9 pixels to the left and 9 pixels up from the yellow. | ![]() |
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| Offset the other two transparent circles. Each is one pixel left and one pixel up from the other. | ![]() |
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| Offset two 92 pixel circles, move one 7 pixels left and 7 pixels up from the other. Select both. Apply Texture Transfer > Snip. Fill with desired color. |
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| Apply Blur set to Horizontal 3 and Vertical 3. Resize by dragging to 82 wide and 84 high. Copy and paste. |
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| Rotate one crescent 50 degrees, the other to -50 degrees. Place on top of the other sprites. Not very pretty, is it? |
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| Fill another circle with black. | ![]() |
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| Make an 82 pixel circle. Center with another copy of a 92 pixel, black circle. Apply Texture Transfer > Snip to make a black ring. Apply Blur set to Horizontal 3 and Vertical 3. |
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| Place the blurred ring on top of the other sprites. This would be a good time to select all, copy, paste and flatten. Blur once at 1 Horizontal and 1 Vertical. |
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| Place another 92 pixel circle on top of the flattened sprite. Line it up where you like it. | ![]() |
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| Select both sprites. Make sure the dark handles are on the larger sprite. Apply Texture Transfer > Transfer Shape. |
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| Add some highlights. (Little, blurred, white circles) | ![]() |
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| Blur a black circle and place it behind the sprites. | ![]() |
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